The Performances that have “Swell” in the name represent something different and unique about programming and controlling the MONTAGE. If you don’t have an FC7 pedal plugged in and acting as your surrogate Super Knob, you’ll miss out on this magical performing innovation. So plug in your FC7 and let’s get started!
Sample-based technologies, like the MONTAGE’s AWM2 engine, have the advantage of being able to give us a fairly accurate recreation of any single musical articulation of an acoustic instrument and can even dynamically switch to a different articulation when triggered (again) at a different velocity. Where this falls short is in the ability to change and control this change during a held note.
Say you have a soft (p), medium soft (mp), medium hard (mf) and hard (f) set of sampled Waveforms mapped for an instrument sound. You could use velocity mapping to switch between the articulations when you retrigger the note, which would work fine on percussive instruments like drums or piano (instruments that are hammered, struck or plucked). But what about a horn section? How can you recreate a realistic swell?
A brass “swell” is more than just a change in level. A change in level is easily enough accomplished with any single Waveform set. When acoustic horns “swell,” the timbre becomes much more complex – something that just opening a filter doesn’t quite replicate. The opening of a low pass filter (LPF) has been the traditional method of increasing harmonic content, but this is less satisfying then what you are about to experience because there is a harmonic chaos in a brass swell that distinguishes it.
There is a fundamental difference in the soft brass note and the hard brass note – one that is more intricate than can be accomplished by just filtering a complex tone and then opening that filter. The best way to understand this is to think of a cymbal crash – the hard strike of a stick on a crash cymbal releases a complex harmonic splash that even when played back softly cannot hide from our ear/brain that we are hearing a “hard strike,” played at low volume. The soft strike on a cymbal even played loud is still identified by our ear/brain as a soft strike. The same is true with pianos, with brass – in fact, with almost any acoustic sound. It’s the amount of harmonic chaos in the sound that always gives it away.
But what if you could morph smoothly between the different levels so that not only does it sound realistic, but you are given complete control of the swell? This would allow you to move between quick swells and long, slow evolving swells because you actually would be controlling the amount of harmonic complexity in real time, in a more organic way. Well, this is actually part of what the MONTAGE’s Motion Control Engine does – something that may not be immediately appreciated by those who feel Motion Control is a gimmick designed only to impact EDM. Actually, Motion Control impacts the performance of sound from the synthesizer in general, genre notwithstanding.
Let’s take a peek into the MONTAGE Control matrix to see how this is achieved in the “Orch Brass Swell” Performance.
This orchestral swell is made up of four Trombone Elements (Part 1), five French horn Elements (Part 2), and five Trumpet Element layers (Part 3), which, rather than velocity switching, are seamlessly morphed between with the movement of the Super Knob. This is why performing this sound can be so compelling – especially if you use an FC7 foot controller to control Super Knob movement.
AsgnKnobs within each of the three Parts are set to control a specific Element Level. Moving the Super Knob clockwise is like “blowing” more air through the horns, thus increasing air pressure. This means the sound animates in real time, under your direct control. Not through being a pre-recorded swell and not through the typical filter movement – it sounds and feels more organic than a simple volume change, or a simple low pass filter opening to allow more harmonics of a sample through: the entire character of the sound changes.
Let’s isolate the Trombone section first. We can do so by muting Parts 2 and 3. Here’s how:
The screenshots above show how this was programmed. This Part (Part 1) has its AsgnKnob5 set to control the Element Levels so that each smoothly transitions into the next Element. By hearing them, first, it is easier to see how this was accomplished. Instead of controlling the entire Trombone sound toute le monde (all at once) by setting the individual Element Switches, we are able to crossfade each Element into the next – using four Destinations.
Part 2 does a similar thing through five Elements of French horn. Each of the Parts uses its AsgnKnob5 for this morphing task.
Part 3 does this through five Elements of Trumpet. Each of the Parts uses its AsgnKnob5 for this morphing task.
The Orch Brass Swell combines the Trombone Swell, the French Horn Swell and the Trumpet Swell together into a three-part Performance.
Orch Brass Swell.wav
Explore the Control Assign screen for the French Horns (Part 2) and the Trumpets (Part 3).
Isolate each of the three sections – try moving AsgnKnob5 directly.
Note that each section uses its own AsgnKnob5 to accomplish this Element morphing – but only the SuperKnob can morph all three sections at once. (That’s why it’s “Super”!)